From there I reset the values and noted the DPS increase from one point of spell damage, haste, and crit. In my case, I set the spreadsheet to about 1300 shadow damage, 23.5% crit, 15% hit, and 0% haste, and then one point of spell hit (.0793 of 1%) equaled 1 DPS. Since I know some will be curious, the way I did this was I found a point where one point of a stat gave me exactly one DPS increase, set that value to equal 100 DP, and then figured out the values that an increase for a point of other relevant DPS stats gave. The model I used for DP was a 0/21/40 Destruction build only using Shadowbolt to deal damage. I compare items using this system called DPS points (DP). With the help of Leulier's spreadsheet, I have created a pretty accurate model of exactly how much DPS one point of a stat will compare to another point.
I have tweaked things here and there, but I think the most important thing to do for this update was to revamp the part of the guide that people liked most before.
The old guide is still there for leveling warlocks, but know that I have not focused on that for this update, as it was much more important and a pretty big task already to add and rank all the new items. Eventually when the final loot tables are known, I will go back and add whatever I missed before. Speaking of Sunwell, I have been paying close attention to the 2.4 PTR and have added many of the known items to the list so you know what's coming up. There will also be an updated model for thr ideal pre-raiding setup and also a new maximum DPS setup including Sunwell items. In addition to ranking the top items, you'll also find commentary at the top of most of the pages with my suggestions on the logical way to progress your gear starting from a pre-raiding level, from all the way to the Tier 6 instances and Sunwell. More on the DPS Points in the DPS Point System section below. This system also made it a lot easier to analyze gems and enchants, making the analysis more quantitative.
I have done this by using a new point system called DPS points which is a very accurate way to measure and compare stats. The main thing that is new in this version is that I strongly emphasize on gearing at level 70, listing the top items of every slot so you know which items are better than others for locks, and by what margin. Please keep in mind that this is strictly a PvE guide because 1) I suck at PvP AND 2) PvP gear guides are pretty pointless since there are many changing factors that can determine PvP success. Looking back at the old guide, a lot of the information and gear is outdated and slightly inaccurate, so I have decided to completely revamp my guide in a way that I think will help locks tremendously and present the information in a much more organized and useful fashion. It's been about a year since I came out with my original gear guide, Gearing Your Warlock, which was pretty well received and since then, my guides have received over 700,000 views because of all guys' support. * Key items to acquire from each raid level Key items from Tier 6 instances (Mount Hyjal/Black Temple/Sunwell Plateau)
Key items from Tier 5 instances (Zul'Aman/Serpentshrine Cavern/Tempest Keep)Ĥ. Key items from Tier 4 instances (Karazhan, Gruul, Magtheridon)ģ. Link to the actual document: Gearing Your Warlock (2.4 Edition) - The Warlocks Den ForumsĢ. I stumbled upon this guide awhile back and it has redefined the game for me.